GitHub - NoxWings/Cable-Component: Unity cable component implementation similar to the Unreal Engine one based on verlet integration.
WIRE plugin : r/unrealengine
Cable Components in Unreal Engine | Unreal Engine 5.0 Documentation
Recently finished my editor tool Tether, made for quick creation of cables and ropes for environments, with automatic static mesh generation for runtime use : r/unrealengine
Cable Component & 4.14 Features | Live Training | Unreal Engine - YouTube
Project Titan Cable Tool | Part 5 | Open in Unreal - YouTube
Does anyone know why my cable component is being attached to the LineTrace when I create it at runtime? I did stretch the Cube Mesh that has the socket on it. Not